| Author | Posts |
|---|---|
| Author | Posts |
| November 2, 2011 at 2:46 pm #7840 | |
|
mludlum |
First: Thank you very much for this library and EXCELLENT setup instructions. I have an app that uses sphinx and flite for command/response. if(self.continuousModel.inMainRecognitionLoop == TRUE && [[NSString stringWithFormat:@"%@",[self.continuousModel getCurrentRoute]] isEqualToString:@”HeadsetInOut”]==FALSE) { // Only resume listening if we suspended it due to not using headphones If I enabled zombies, I get Just guessing-> Does setCurrentRouteTo need a retain? Testing with XCode 4.2, iPhone 3GS with iOS 5. |
| November 2, 2011 at 5:07 pm #7841 | |
|
Halle |
Welcome, Thanks for the report, I will check into it. Without having looked at it yet I suspect you’re correct that the string is released at the time it is compared. |
| November 6, 2011 at 9:56 am #7923 | |
|
Halle |
Quick question: are you using the Apple LLVM compiler or GCC? |
| November 6, 2011 at 12:30 pm #7924 | |
|
mludlum |
LLVM |
| November 6, 2011 at 6:21 pm #7925 | |
|
Halle |
Would you mind terribly seeing if the bug is still there when you compile with GCC and letting me know? There seems to be a general Apple LLVM incompatibility. |
| November 7, 2011 at 5:14 pm #7927 | |
|
mludlum |
I switched the compiler of my main project from Apple LLVM compiler 3.0 to LLVM GCC 4.2. I ran clean and then rebuilt. The problem still occurs. All I have to do is insert or remove the headphones. |
| November 7, 2011 at 9:32 pm #7929 | |
|
Halle |
OK, thanks for getting back to me on it. |
| November 7, 2011 at 10:08 pm #7930 | |
|
mludlum |
So, I modified setCurrentRouteTo as follows as a workaround. I added a call to retain, which may be causing a memory leak in other situations. I haven’t tested that yet. Also note, I changed the & operator to a && because it was crashing when audioDevice is nil. - (void) setCurrentRouteTo:(NSString *)newRoute { |
| January 23, 2012 at 12:43 am #8527 | |
|
kremizask |
How was this issue resolved? I am having the same issue even when not inserting headphones. I tried the above workaround suggested by mludlum but it didn’t work for me. |
| January 23, 2012 at 10:44 am #8528 | |
|
Halle |
What does your OPENEARSLOGGING say before the crash? |
| January 26, 2012 at 12:24 pm #8545 | |
|
kremizask |
I get the following logs: 2012-01-26 13:18:07.510 Demo[5474:3503] OPENEARSLOGGING: Listening. And then the EXC_BAD_ACCESS error. |
| January 26, 2012 at 12:35 pm #8546 | |
|
kremizask |
I forgot to mention that this crash happens only when running on the device (4S) and not when running on the simulator. |
| January 26, 2012 at 10:48 pm #8547 | |
|
Halle |
Is it happening in the sample app? |
| January 26, 2012 at 10:51 pm #8548 | |
|
kremizask |
No, it is not. |
| January 26, 2012 at 11:19 pm #8551 | |
|
Halle |
Does it happen in your app with GCC? |
| January 27, 2012 at 1:09 am #8553 | |
|
kremizask |
With GCC I get the following compiler errors: |
| January 27, 2012 at 11:08 am #8555 | |
|
Halle |
OK, that’s because you’re using ARC. I will test on the 4S with LLVM. |
| January 27, 2012 at 11:22 am #8556 | |
|
kremizask |
Actually I am not using ARC. Is there any chance I have some setting in the Open Ears Config files wrong? |
| January 27, 2012 at 11:50 am #8558 | |
|
Halle |
I think you have a strong ownership setting somewhere in your app due to ARC or you wouldn’t be getting that error. What’s on line 15 of your app delegate header? Is there any chance I have some setting in the Open Ears Config files wrong? The behavior sounds vaguely like what happens when you try to use a voice that you don’t have commented out in OpenEarsVoiceConfig.h except that that would show up in the logging. I’ll try it out myself today with the same setup and device as you and let you know. |
| January 27, 2012 at 1:45 pm #8565 | |
|
Halle |
[Partially reposted from the other thread on the same subject above] Hmm, I just tested this on the 4S by converting the sample app to ARC (but not the library) and using LLVM. I can’t replicate; flite is working fine with multiple voices. Do you want to send me a sample app that fails? If so I’ll get in touch at the email you used for registration. If you don’t want to do that, something you can do is convert the sample app to ARC/LLVM and then diff it against your app to see what is different about your app. Then you can probably tell me in a general sense what the environmental differences are which should give me a better chance of replicating the issue you’re seeing. If it is a config mistake, that should also show you where it is. I realize there will be a lot of other differences to wade through, so the best bet is to make a very simplified version of your own app to compare against the converted sample app and then introduce your other differences systematically until it breaks and you know what the culprit is. |
| January 27, 2012 at 5:02 pm #8566 | |
|
kremizask |
The code is available on github (https://github.com/NiobiumLabs/Siri-Wolfram). The controller that uses Open Ears methods is SearchViewController. Thanks in advance for your help. |
| January 27, 2012 at 5:28 pm #8567 | |
|
Halle |
Having given it a quick look, where do you start the audio session? I see the lazy instantiation method but I don’t see the object being used anywhere. |
| January 27, 2012 at 5:52 pm #8568 | |
|
kremizask |
Hmm… You are correct. I don’t. I thought I was starting it in application:didFinishLaunchingWithOptions: apparently I am not. Thanks for your help. It seems to be working now. |
| January 27, 2012 at 6:00 pm #8569 | |
|
Halle |
Glad to hear it. |
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