Home › Forums › OpenEars › SimpleAudioEngine in Cocos2d no sound › Reply To: SimpleAudioEngine in Cocos2d no sound
February 25, 2014 at 11:42 am
#1020324
BenoitFreslon
Participant
I try to stop all active OpenEars delegate like this:
- (void) stop {
if (self.openEarsEventsObserver) {
self.openEarsEventsObserver.delegate = nil;
self.openEarsEventsObserver = nil;
}
if (self.pocketsphinxController) {
[self.pocketsphinxController stopListening];
self.pocketsphinxController = nil;
}
NSError *error;
[[AVAudioSession sharedInstance]
setCategory:AVAudioSessionCategorySoloAmbient error:&error];
}