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Ok, I’ve sent over the demo with a WAV file that when played into the sample app will show you the 100% CPU issue.
FYI: due to the nature of getting the 100% CPU issue to show itself, play the embedded 30 second WAV file through a set of speakers so the sample app can hear it when running on an iOS device. After a couple of cycles between recognizing speech and listening you should see the CPU ramp up to 100% CPU. In my tests it only takes about 10 seconds to show itself.