Reply To: OpenEars/Pocketsphinx turns audio player volume down and won't let go

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#1022274
Darth Flyeater
Participant

I have AudioSession as part of the standard PocketSphinx methods:

– (void) audioSessionInterruptionDidBegin
{
NSLog(@”AudioSession interruption began.”);

[self.pocketsphinxController stopListening]; // React to it by telling Pocketsphinx to stop listening since it will need to restart its loop after an interruption.
}

– (void) audioSessionInterruptionDidEnd
{
NSLog(@”AudioSession interruption ended.”);

// We’re restarting the previously-stopped listening loop.
[self startListening];
}

But nothing should be calling those methods.

And I also tried this: pocketsphinxController.audioSessionMixing = TRUE; in the pocket sphinx lazy initiator method to try and fix the problem with the volume after I noticed it.

I don’t have any AVAudioSessions.

I tried killing all the AudioSessions references and my background sound volume control and it still cuts the volume once active listening starts.

I’m not using FliteController or NeatSpeech. Can I get my sound files to be played thru FliteController?

I’ll try some of the suggestions on the PlayAndRecord forum posts and see if I can get it to work properly.