Reply To: Audio Session Behavior

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Yup this works,

// keep music playing
        AudioSessionManager *oeAudioSessionManager = (AudioSessionManager *) [AudioSessionManager sharedAudioSessionManager];
        oeAudioSessionManager.soundMixing = YES;
        // setup flite only after setting audio mixing
        self.fliteController = [[FliteController alloc] init];
        self.sltVoice = [[Slt alloc] init];
        self.rmsVoice = [[Rms alloc] init];   

I also have my own audio session category code that takes care of ducking etc. as needed.