Reply To: Delay pocketsphinxDidDetectSpeech

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#15080
kelvin
Participant

I guess my problem would be after flite has finished speaking, i suspended recognition and wait for 5 sec before audio is played but during that time audioPlayerDidFinishPlaying would have been flagged with a “YES” and resumed recognition. So i guess i would have to find a way to stop recognition for 5 sec.