Reply To: Flitecontroller pauses music

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#import was the missing link.

soundMixing is read only, so [[AudioSessionManager sharedAudioSessionManager]setSoundMixing:YES]; did the trick.

I just can say…wow. This place is fantastic.

I have another question about the “system mute switch” when using flitecontroller. flitecontroller ignores the mute switch and plays audio when the mute switch is turned on. I understand that this is part of the AudioSession Category. Can I influence this portion when using the flitecontroller, because the sound is only peripheral and should be muted if the user wants so.
Should I open another threat for this?