OK, so one thing you can do for more speed in the case of trying to do real-time game control is to reduce the silence time in OpenEarsConfig.h. If your commands are just single words, you might be able to get it pretty low without it being too “hair-trigger”. Trial and error should show how low you can reduce it.
i just wanted to distinguish between two voices in an game like fun application, as OpenEars is able to detect the word spoken, if i will be able to figure to extend or already the capability exits to distinguish two voices, my project will be lot easier, its just a word play between two ppl.
Gotcha. I think you won’t be able to accurately distinguish between two users because you don’t know in advance how similar their voices will be, so it really would take you into acoustic fingerprinting territory.