Just wanted to thank you again for getting arm64 supported. I’m just about to submit my app to the App Store for approval, but I’m running into a problem.
I’ve got a couple of very short sound effects that play in response to user input. Since I’ve got the speech recognizer running in the background, I’m having a hard time figuring out how to also play small sound effects.
Do you have a recommended way or sample code on the acceptable way to play short .wav files?
Other info: I’m not using the FliteController at all. Not instantiated or created anywhere. Only using PocketsphinxController with the flags:
outputAudio = NO;
audioSessionMixing = YES;
I’ve tried setting the audioMode flag to “VoiceChat” with no difference.
Thanks for the help and suggestions.