Thx Halle, I’ve updated to 1.2 and gone back to SLT voices, but still trying to get phonemes to work.
I’ve ended up created my own flite_phones_to_wave function (essentially copying flite_text_to_wave and replacing the reference of flite_synth_text with flite_synth_phones). However I’m still have dramas.
Do you know the format of the phonemes for the parameter in flite_synth_phones function? I can’t seem to find any documentation for this. Cheers.
After a quick play around I am using “cmu_us_kal16”, why? does this make a difference?
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