hughescr

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  • in reply to: Stoccato sound sampling/SaveThatWave shows problem #1020625
    hughescr
    Participant

    I went and re-wrote AudioSessionManager.m using the AVFoundation stuff (and at the same time converted the whole project to ARC if you’re interested in that). Same behavior, so you’re right :) I tried the newer GameChat and VideoChat settings too, and also no luck.

    in reply to: Stoccato sound sampling/SaveThatWave shows problem #1020622
    hughescr
    Participant

    Oh, I see looking at the code that you’re using the old deprecated AudioSessionGetProperty() and AudioSessionSetProperty() instead of the AVAudioSession that iOS7 wants; I guess it’s probably not just deprecated in iOS7 but actually just broken too. I’ll see if I can hack something together with AVAudioSession that works.

    in reply to: Stoccato sound sampling/SaveThatWave shows problem #1020621
    hughescr
    Participant

    Disabling the audio mode does make it seem to record & recognize accurately. But now the audio that I’m playing during suspendRecognition using an AVPlayer is way way muted.

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