ulide4

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  • in reply to: Flitecontroller pauses music #11464
    ulide4
    Participant

    Unfortunately [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; did not change the behaviour. Thanks anyhow. This would have been nice for the future, not to change your code.
    Good news on the other front.
    Meanwhile I compiled the framework with the ambient category and it works like a charm.
    Very happy! Thx a ton.

    in reply to: Flitecontroller pauses music #11462
    ulide4
    Participant

    Halle,
    this is exactly what I had in mind. Use the ambient category. I will try it out and will let you know the result.
    Uli

    in reply to: Flitecontroller pauses music #11460
    ulide4
    Participant

    #import was the missing link.

    soundMixing is read only, so [[AudioSessionManager sharedAudioSessionManager]setSoundMixing:YES]; did the trick.

    I just can say…wow. This place is fantastic.

    I have another question about the “system mute switch” when using flitecontroller. flitecontroller ignores the mute switch and plays audio when the mute switch is turned on. I understand that this is part of the AudioSession Category. Can I influence this portion when using the flitecontroller, because the sound is only peripheral and should be muted if the user wants so.
    Should I open another threat for this?

    Thx
    Uli

    in reply to: Flitecontroller pauses music #11458
    ulide4
    Participant

    Halle,
    thanks your for your fast feedback!
    Which Framework(s) do I need to use the AudioSessionManager? AVFoundation does not seem to be enough.
    I am also curious how this would raise the risk of a rejection from Apple. Do you have experience with Apps on the App Store using the AudioSessionManager?
    BR
    Uli

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