Unfortunately [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: nil]; did not change the behaviour. Thanks anyhow. This would have been nice for the future, not to change your code.
Good news on the other front.
Meanwhile I compiled the framework with the ambient category and it works like a charm.
Very happy! Thx a ton.
soundMixing is read only, so [[AudioSessionManager sharedAudioSessionManager]setSoundMixing:YES]; did the trick.
I just can say…wow. This place is fantastic.
I have another question about the “system mute switch” when using flitecontroller. flitecontroller ignores the mute switch and plays audio when the mute switch is turned on. I understand that this is part of the AudioSession Category. Can I influence this portion when using the flitecontroller, because the sound is only peripheral and should be muted if the user wants so.
Should I open another threat for this?
thanks your for your fast feedback!
Which Framework(s) do I need to use the AudioSessionManager? AVFoundation does not seem to be enough.
I am also curious how this would raise the risk of a rejection from Apple. Do you have experience with Apps on the App Store using the AudioSessionManager?
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