Bitcode enabled Rejecto

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  • #1032540

    Sean
    Participant

    I’m pretty sure I posted this already within the forum, but I can’t find a response (or even the original request).

    Rejecto is currently not available with bitcode enabled. Is there any way to have a bitcode enabled version of this framework?

    If this is considered closed or off-topic, please e-mail me rather than just removing the topic.

    If there are particular difficulties generating a bitcode enabled version, I will be more than happy to help, if I can.

    #1032564

    Sean
    Participant

    If I cannot enable bitcode, I will get warnings when adding the app to the App Store.

    e.g. “Too many symbol files – These symbols have no corresponding slice in any binary [0FFA6196-0F67-3C99-9569-BF30AAAA83D7.symbols…”
    Currently these are only warnings, but apple may choose to reject binaries with this issue.

    From https://help.apple.com/xcode/mac/current/#/devbbdc5ce4f

    “For watchOS and tvOS apps, bitcode is required. If you provide bitcode, all apps and frameworks in the app bundle (all targets in the project) need to include bitcode.”

    Will bitcode be supported?
    Can I have a response please?

    #1032565

    Halle Winkler
    Politepix

    Hi Sean,

    I haven’t made a decision about this, sorry. We’re in year three of bitcode not being required in the iPhone target app despite the note you linked to, so this isn’t a current concern.

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